Equalizer

To open the Equalizer, select Play/Equalizer from the Tools Menu. (The 10 Band Equalizer is a RealOne Premium Feature.)

The Equalizer panel lets you customize the frequency response of the RealOne Player audio output. Each vertical slider controls the signal gain for a specific frequency range. Overall output volume and special effects (such as Reverb) are also controlled by sliders.

Equalizer on/off

(Default is Off) Turns your Equalizer on and off; green is on. (Due to buffering, it may take up to 3 seconds to hear the effect of turning the equalizer on or off.)

Note: In some cases the equalizer will slow down your machine. Turning it off should return your computer to its normal speed.

Settings:

A drop-down box with the name of preset and custom slider settings. Selecting a specific custom setting name will adjust the sliders to the saved settings.

Save Settings As...

Saves the current settings with a name for later use. After a setting has been saved, you can recall it any time using the drop down list and selecting your new custom setting.

Delete

Deletes the setting currently displayed in the drop down area to the left of this button.

Gain Slider

The central sliders adjust specific frequency ranges to your own preferences. Sliders also have Keyboard Shortcuts.

Restore default levels

Clicking Reset to bring all of the sliders back to zero (the central mark on each slider).

Room Size

Adjusting this slider to alter the sound so that it appears to be coming from a larger (to the right) or smaller room (to the left).

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Reverb is a measure of how much sound is reflected (echoes) in a room. A very full room has little reverberation while an empty room would reverberate a great deal. Combine the Reverb effect with Room size to alter the sound and feel of a performance.

Pregain

Input: Increases or decreases the gain of the incoming signal before you adjust it with the Equalizer. (Similar to the pre-amp on a stereo system.)

Automatic: When selected, RealOne Player normalizes the sound so that all clips you play will have roughly the same volume regardless of at what level they were recorded.

See Also:

Visualizations