<nooutput>
	<define name=edituser>tedk@real.com</define>
	<define name=editdate>11:29am Oct. 30th</define>
	<define name="title">Crossfade</define>
	<define name="bigimage">gsg_crossfade_lrg.gif</define>
	<define name="para_txt_1_1">RealOne Player Plus lets you fade one audio clip into another just like a DJ would at a radio station or club.  You can set the volume to fade in as a track starts, and fade out as it ends.  You can also overlap your tracks so that the next clip will start even as the previous clip fades out.</define>
	<define name="num2">1.</define>
	<define name="left_img_2">gsg_crossfade_1.gif</define>
	<define name="para_txt_2_1">Select "Crossfade" on the Tools menu.  The crossfade controls will open up.</define>
	<define name="num3">2.</define>
	<define name="left_img_3">gsg_crossfade_2.gif</define>
	<define name="para_txt_3_1">Turn crossfade on by clicking the "On/Off" button.  The indicator light will turn green when it is on.</define>
	<define name="num4">3.</define>
	<define name="left_img_4">gsg_crossfade_3.gif</define>
	<define name="para_txt_4_1">To adjust how long each track overlaps, move the "Overlap" slider to the desired number of seconds.</define>
	<define name="num5">4.</define>
	<define name="left_img_5">gsg_crossfade_4.gif</define>
	<define name="para_txt_5_1">To adjust how long each trade fades in, move the "Fade In" slider to the desired number of seconds.</define>
	<define name="num6">5.</define>
	<define name="left_img_6">gsg_crossfade_5.gif</define>
	<define name="para_txt_6_1">To adjust how long each trade fades out, move the "Fade Out" slider to the desired number of seconds.
<br><br>
*  Tip: for the best effect the fade in and fade out time should be set to the same number of seconds.
</define>
	<define name="num7">6.</define>
	<define name="left_img_7">gsg_crossfade_6.gif</define>
	<define name="para_txt_7_1">Close "Crossfade" by clicking on "Close."  Your settings are retained until you change them again.</define>
	<define name="para_txt_8_1"><b>Note:</b>  These settings do not take into consideration any dead air that might be at the beginning or end of a track.</define>
</nooutput>